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Implement menu rendering (very basic without selection)
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e54318126a
commit
85d1144261
4 changed files with 36 additions and 7 deletions
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@ -40,6 +40,7 @@ UPLOAD_COMMAND = upload_combo_jtag
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TARGET = midi2cv
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PACKAGES = midi2cv \
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midi2cv/drivers \
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midi2cv/menu \
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stmlib/utils \
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stmlib/system
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RESOURCES = midi2cv/resources
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@ -1,7 +1,31 @@
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#include "menu.h"
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#include <algorithm>
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#include <u8g2.h>
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#define MENU_ITEM_HEIGHT 8
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void Menu::render(u8g2_t* u8g2_, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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void Menu::render(u8g2_t* u8g2_, uint8_t xStart, uint8_t yStart, uint8_t width, uint8_t height)
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{
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uint8_t maxVisibleItems = height / MENU_ITEM_HEIGHT;
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uint8_t itemsToRender = std::min(maxVisibleItems, uint8_t(this->itemCount - currentScrollStart));
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for (uint8_t i = 0; i < itemsToRender; i++) {
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bool selected = this->selectedItem == (i + this->currentScrollStart);
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uint8_t yPosition = yStart + i * MENU_ITEM_HEIGHT;
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AbstractMenuItem* item = this->items[i + this->currentScrollStart];
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u8g2_SetDrawColor(u8g2_, selected ? 1 : 0);
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if (selected) {
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u8g2_DrawBox(u8g2_, xStart, yPosition, width, MENU_ITEM_HEIGHT);
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}
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u8g2_SetDrawColor(u8g2_, !selected ? 1 : 0);
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u8g2_DrawStr(u8g2_, xStart + 0, yPosition + MENU_ITEM_HEIGHT, item->get_label());
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uint8_t valueStringWidth = u8g2_GetStrWidth(u8g2_, item->get_string_representation());
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u8g2_DrawStr(u8g2_, xStart + width - valueStringWidth, yPosition + MENU_ITEM_HEIGHT, item->get_string_representation());
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}
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}
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@ -14,6 +14,7 @@ template <class T>
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class MenuItem : public AbstractMenuItem {
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private:
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const char* label;
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bool visible;
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T value;
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T step;
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char stringRepresentation[24];
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@ -21,6 +22,7 @@ class MenuItem : public AbstractMenuItem {
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protected:
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MenuItem(const char* _label, T _initialValue)
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: label(_label)
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, visible(true)
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, value(_initialValue) {};
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virtual void to_string(char* buf) = 0;
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@ -129,6 +129,8 @@ int main(void)
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menu.add_item(&item);
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menu.add_item(&item2);
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menu.add_item(&item3);
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menu.render(0, 0, 0, 0, 0);
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item.increase();
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item2.increase();
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item3.increase();
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