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				https://github.com/jhbruhn/eurorack.git
				synced 2025-11-03 21:06:02 +00:00 
			
		
		
		
	Create Part class, think about output assignments
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						88916400d2
					
				
					 3 changed files with 109 additions and 93 deletions
				
			
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					@ -2,9 +2,9 @@
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#include "drivers/display.h"
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					#include "drivers/display.h"
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#include "drivers/gpio.h"
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					#include "drivers/gpio.h"
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					#include "part.h"
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#include "stmlib/system/system_clock.h"
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					#include "stmlib/system/system_clock.h"
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#include "ui.h"
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					#include "ui.h"
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#include "part.h"
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using namespace stmlib;
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					using namespace stmlib;
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					@ -12,29 +12,30 @@ GPIO gpio;
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Display display;
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					Display display;
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UI ui;
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					UI ui;
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//SystemClock system_clock;
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					//SystemClock system_clock;
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					Part part[4];
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// Default interrupt handlers.
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					// Default interrupt handlers.
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extern "C" {
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					extern "C" {
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void NMI_Handler() {}
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					void NMI_Handler() {}
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void HardFault_Handler()
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					void HardFault_Handler()
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{
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					{
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    while (1)
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					  while (1)
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	;
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					    ;
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}
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					}
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void MemManage_Handler()
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					void MemManage_Handler()
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{
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					{
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    while (1)
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					  while (1)
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	;
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					    ;
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}
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					}
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void BusFault_Handler()
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					void BusFault_Handler()
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{
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					{
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    while (1)
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					  while (1)
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	;
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					    ;
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}
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					}
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void UsageFault_Handler()
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					void UsageFault_Handler()
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{
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					{
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    while (1)
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					  while (1)
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	;
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					    ;
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}
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					}
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void SVC_Handler() {}
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					void SVC_Handler() {}
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void DebugMon_Handler() {}
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					void DebugMon_Handler() {}
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					@ -43,87 +44,87 @@ void PendSV_Handler() {}
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// called every 1ms
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					// called every 1ms
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void SysTick_Handler()
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					void SysTick_Handler()
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{
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					{
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    IWDG_ReloadCounter();
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					  IWDG_ReloadCounter();
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    system_clock.Tick();
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					  system_clock.Tick();
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}
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					}
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void TIM2_IRQHandler(void)
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					void TIM2_IRQHandler(void)
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{
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					{
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    if (TIM_GetITStatus(TIM2, TIM_IT_Update) == RESET) {
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					  if (TIM_GetITStatus(TIM2, TIM_IT_Update) == RESET) {
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	return;
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					    return;
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    }
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					  }
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    TIM_ClearITPendingBit(TIM2, TIM_IT_Update);
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					  TIM_ClearITPendingBit(TIM2, TIM_IT_Update);
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    // this will get called with 192 kHz (foof)
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					  // this will get called with 192 kHz (foof)
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    // we want to reduce the amount of times the ui gets polled to 1kHz
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					  // we want to reduce the amount of times the ui gets polled to 1kHz
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    // which still is a lot (60fps would be enough tbh)
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					  // which still is a lot (60fps would be enough tbh)
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    static uint8_t count = 0;
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					  static uint8_t count = 0;
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    count++;
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					  count++;
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    if (count % 192 == 0) {
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					  if (count % 192 == 0) {
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	ui.Flush();
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					    ui.Flush();
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	count = 0;
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					    count = 0;
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    }
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					  }
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    if (count % 48 == 0) { // write audiodac1
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					  if (count % 48 == 0) { // write audiodac1
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    }
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					  }
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    if (count % 48 == 1) { // write audiodac2
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					  if (count % 48 == 1) { // write audiodac2
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    }
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					  }
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    if (count % 48 == 2) { // write audiodac3
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					  if (count % 48 == 2) { // write audiodac3
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    }
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					  }
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    if (count % 48 == 3) { // write audiodac4
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					  if (count % 48 == 3) { // write audiodac4
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    }
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					  }
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}
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					}
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}
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					}
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void InitTimers(void)
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					void InitTimers(void)
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{
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					{
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    RCC_APB1PeriphClockCmd(RCC_APB1Periph_TIM2, ENABLE);
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					  RCC_APB1PeriphClockCmd(RCC_APB1Periph_TIM2, ENABLE);
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    TIM_TimeBaseInitTypeDef timer_init;
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					  TIM_TimeBaseInitTypeDef timer_init;
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    timer_init.TIM_Period = F_CPU / (48000 * 4) - 1; // 192 kHz, 48kHz for each audio DAC
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					  timer_init.TIM_Period = F_CPU / (48000 * 4) - 1; // 192 kHz, 48kHz for each audio DAC
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    timer_init.TIM_Prescaler = 0;
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					  timer_init.TIM_Prescaler = 0;
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    timer_init.TIM_ClockDivision = TIM_CKD_DIV1;
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					  timer_init.TIM_ClockDivision = TIM_CKD_DIV1;
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    timer_init.TIM_CounterMode = TIM_CounterMode_Up;
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					  timer_init.TIM_CounterMode = TIM_CounterMode_Up;
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    timer_init.TIM_RepetitionCounter = 0;
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					  timer_init.TIM_RepetitionCounter = 0;
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    //TIM_InternalClockConfig(TIM2);
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					  //TIM_InternalClockConfig(TIM2);
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    TIM_TimeBaseInit(TIM2, &timer_init);
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					  TIM_TimeBaseInit(TIM2, &timer_init);
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    TIM_Cmd(TIM2, ENABLE);
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					  TIM_Cmd(TIM2, ENABLE);
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    NVIC_PriorityGroupConfig(NVIC_PriorityGroup_2); // 2.2 priority split.
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					  NVIC_PriorityGroupConfig(NVIC_PriorityGroup_2); // 2.2 priority split.
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    // DAC interrupt is given highest priority
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					  // DAC interrupt is given highest priority
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    NVIC_InitTypeDef timer_interrupt;
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					  NVIC_InitTypeDef timer_interrupt;
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    timer_interrupt.NVIC_IRQChannel = TIM2_IRQn;
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					  timer_interrupt.NVIC_IRQChannel = TIM2_IRQn;
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    timer_interrupt.NVIC_IRQChannelPreemptionPriority = 0;
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					  timer_interrupt.NVIC_IRQChannelPreemptionPriority = 0;
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    timer_interrupt.NVIC_IRQChannelSubPriority = 1;
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					  timer_interrupt.NVIC_IRQChannelSubPriority = 1;
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    timer_interrupt.NVIC_IRQChannelCmd = ENABLE;
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					  timer_interrupt.NVIC_IRQChannelCmd = ENABLE;
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    NVIC_Init(&timer_interrupt);
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					  NVIC_Init(&timer_interrupt);
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    TIM_ITConfig(TIM2, TIM_IT_Update, ENABLE);
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					  TIM_ITConfig(TIM2, TIM_IT_Update, ENABLE);
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}
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					}
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void Init(void)
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					void Init(void)
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{
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					{
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    //SystemInit();
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					  SystemInit();
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    NVIC_SetVectorTable(NVIC_VectTab_FLASH, 0x8000);
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					  NVIC_SetVectorTable(NVIC_VectTab_FLASH, 0x8000);
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    IWDG_WriteAccessCmd(IWDG_WriteAccess_Enable);
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					  IWDG_WriteAccessCmd(IWDG_WriteAccess_Enable);
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    IWDG_SetPrescaler(IWDG_Prescaler_16);
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					  IWDG_SetPrescaler(IWDG_Prescaler_16);
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    RCC_APB1PeriphClockCmd(RCC_APB1Periph_SPI2, ENABLE);
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					  RCC_APB1PeriphClockCmd(RCC_APB1Periph_SPI2, ENABLE);
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    system_clock.Init();
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					  system_clock.Init();
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    SysTick_Config(F_CPU / 8000);
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					  SysTick_Config(F_CPU / 8000);
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    IWDG_Enable();
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					  IWDG_Enable();
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    gpio.Init();
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					  gpio.Init();
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    // asm("bkpt #0");
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					  // asm("bkpt #0");
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    display.Init();
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					  display.Init();
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    InitTimers();
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					  InitTimers();
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}
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					}
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int main(void)
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					int main(void)
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{
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					{
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    Init();
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					  Init();
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    while (1) {
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					  while (1) {
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	// In this loop we do things that dont depend on any timing, but that have to be done.
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					    // In this loop we do things that dont depend on any timing, but that have to be done.
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	// you should not write on spi here because that should happen in the TIM2 interrupt
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					    // you should not write on spi here because that should happen in the TIM2 interrupt
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	ui.Update();
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					    ui.Update();
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    }
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					  }
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}
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					}
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						 | 
					
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			||||||
							
								
								
									
										
											BIN
										
									
								
								midi2cv/output_assignment.ods
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								midi2cv/output_assignment.ods
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
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					@ -5,50 +5,65 @@ enum MIDIThruMode { OFF,
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  ON,
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					  ON,
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  POLYCHAIN };
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					  POLYCHAIN };
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enum BiOutputMode {
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					enum BiOutputType {
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  PITCH_UNI,
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					  BI_OFF = 0,
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  PITCH_BI,
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					  BI_PITCH_UNI,
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  SAWTOOTH,
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					  BI_PITCH_BI,
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  SQUARE,
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					  BI_SAWTOOTH,
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  SINE,
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					  BI_SQUARE,
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  TRIANGLE
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					  BI_SINE,
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					  BI_TRIANGLE
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};
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					};
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enum UniOutputMode {
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					enum UniOutputType {
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  PITCH,
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					  UNI_OFF = 0,
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  VELOCITY,
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					  UNI_PITCH,
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  AFTERTOUCH
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					  UNI_VELOCITY,
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					  UNI_MODULATION,
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					  UNI_AFTERTOUCH,
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					  UNI_BREATH,
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					  UNI_EXP,
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					  UNI_GATE
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};
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					};
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enum GateOutputMode {
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					enum GateOutputType {
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  GATE,
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					  GATE_OFF = 0,
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  TRIGGER
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					  GATE_GATE,
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					  GATE_TRIGGER
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};
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					};
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class Part {
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					class Part {
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  public:
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					  public:
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  Part()
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					  Part()
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      : voice_count(1)
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					      : poly_voice_count(1)
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					      , output_column_count(1)
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      , midi_filter_channel_enabled(true)
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					      , midi_filter_channel_enabled(true)
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      , midi_filter_channel(1)
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					      , midi_filter_channel(1)
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					      , midi_filter_lowest_note(0)
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					      , midi_filter_highest_note(127)
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      , midi_thru_mode(OFF)
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					      , midi_thru_mode(OFF)
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      , output_mode_0(PITCH_UNI)
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      , output_mode_1(VELOCITY)
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      , output_mode_2(AFTERTOUCH)
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      , output_mode_3(GATE)
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  {
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					  {
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					    for (int i = 0; i < 4; i++) {
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					      output_type_row_0[i] = BI_OFF;
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					      output_type_row_1[i] = UNI_OFF;
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					      output_type_row_2[i] = UNI_OFF;
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					      output_type_row_3[i] = GATE_OFF;
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					    }
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  }
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					  }
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  void ProcessMidiInput(/* TODO: Inputs */);
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					  void ProcessMidiInput(/* TODO: Inputs */);
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  private:
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					  private:
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  uint8_t voice_count;
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					  uint8_t poly_voice_count;
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					  uint8_t output_column_count;
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  bool midi_filter_channel_enabled;
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					  bool midi_filter_channel_enabled;
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  uint8_t midi_filter_channel;
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					  uint8_t midi_filter_channel;
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					  uint8_t midi_filter_lowest_note;
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					  uint8_t midi_filter_highest_note;
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  MIDIThruMode midi_thru_mode;
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					  MIDIThruMode midi_thru_mode;
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  BiOutputMode output_mode_0;
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					  BiOutputType output_type_row_0[4];
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  UniOutputMode output_mode_1;
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					  UniOutputType output_type_row_1[4];
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  UniOutputMode output_mode_2;
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					  UniOutputType output_type_row_2[4];
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  GateOutputMode output_mode_3;
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					  GateOutputType output_type_row_3[4];
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};
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					};
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#endif
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					#endif
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