#include "ui.h" #include "ui/main_menu.h" #include "drivers/display.h" #include "midi2cv/drivers/encoder.h" #include "midi2cv/menu/menu.h" #include "midi2cv/menu/menu_items.h" #include "part.h" #include "stmlib/utils/random.h" #include using namespace stmlib; #define HEADER_HEIGHT 14 const uint32_t kEncoderLongPressTime = 600; Part parts[4]; Part* part_pointers[4] = {&parts[0], &parts[1], &parts[2], &parts[3]}; MainMenu mainMenu(part_pointers); void UI::Init() { input_queue.Init(); } void UI::Poll() { encoder.Debounce(); if (encoder.just_pressed()) { encoder_press_time_ = system_clock.milliseconds(); encoder_long_press_event_sent_ = false; } if (!encoder_long_press_event_sent_) { if (encoder.pressed()) { uint32_t duration = system_clock.milliseconds() - encoder_press_time_; if (duration >= kEncoderLongPressTime && !encoder_long_press_event_sent_) { input_queue.AddEvent(CONTROL_ENCODER_LONG_CLICK, 0, 0); encoder_long_press_event_sent_ = true; } } if (encoder.released()) { input_queue.AddEvent(CONTROL_ENCODER_CLICK, 0, 0); } } int32_t increment = encoder.increment(); if (increment != 0) { input_queue.AddEvent(CONTROL_ENCODER, 0, increment); } } void UI::Draw() { display.u8g2()->clearBuffer(); mainMenu.render(display.u8g2(), 0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT); display.Swap(); } void UI::Flush() { display.Flush(); } void UI::DoEvents() { bool refresh_display = false; while (input_queue.available()) { Event e = input_queue.PullEvent(); if (e.control_type == CONTROL_ENCODER_CLICK) { OnClick(); } else if (e.control_type == CONTROL_ENCODER_LONG_CLICK) { OnLongClick(); } else if (e.control_type == CONTROL_ENCODER) { OnIncrement(e); } refresh_display = true; } if (input_queue.idle_time() > 1000) { refresh_display = true; } if (refresh_display) { input_queue.Touch(); Draw(); } } void UI::OnClick() { mainMenu.enter(); } void UI::OnLongClick() { mainMenu.back(); } void UI::OnIncrement(Event& e) { if (e.data > 0) mainMenu.down(); else mainMenu.up(); //current_menu = (Menu_t) (((uint32_t)current_menu + e.data) % MENU_COUNT); }