#include "ui.h" #include "drivers/display.h" #include "stmlib/utils/random.h" #include using namespace stmlib; void UI::Update() { u8g2_t* u8g2_ = display.u8g2(); static float x = 0, y = 16, dx = 1, dy = 1, ddx = .2, ddy = .2; u8g2_ClearBuffer(u8g2_); u8g2_SetFont(u8g2_, u8g2_font_6x10_mf); u8g2_DrawStr(u8g2_, (int)x, (int)y, "send nudes"); x += dx * ddx; y += dy * ddy; if (x >= 70 || x <= 0) { ddx = Random::GetFloat() / 4.0 + 0.1; } if (x >= 70) dx = -1; if (x <= 0) dx = 1; if (y >= 64 || y <= 7) { ddy = Random::GetFloat() / 4.0 + 0.1; } if (y >= 64) dy = -1; if (y <= 7) dy = 1; display.Swap(); } void UI::Flush() { display.Flush(); }