eurorack/midi2cv/menu/menu_items.h

205 lines
4.7 KiB
C++

#pragma once
#include "stmlib/stmlib.h"
#include <stdio.h>
// MenuItem without template so we can easily store pointers
class AbstractMenuItem {
public:
virtual const char* get_label();
virtual char* get_string_representation();
virtual void increase();
virtual void decrease();
};
template <class T>
class MenuItem : public AbstractMenuItem {
private:
const char* label;
T value;
T step;
char stringRepresentation[24];
protected:
MenuItem(const char* _label, T _initialValue)
: label(_label)
, value(_initialValue) {};
virtual void to_string(char* buf) = 0;
void set_value(T value)
{
this->value = value;
this->to_string(stringRepresentation);
};
public:
T get_value()
{
return value;
}
const char* get_label()
{
return label;
}
char* get_string_representation()
{
if (!stringRepresentation[0])
this->to_string(stringRepresentation);
return stringRepresentation;
}
};
template <class T>
class NumberMenuItem : public MenuItem<T> {
private:
T minimumValue;
T maximumValue;
T step;
protected:
NumberMenuItem(const char* _label, T _initialValue, T _minimumValue, T _maximumValue, T _step)
: MenuItem<T>(_label, _initialValue)
, minimumValue(_minimumValue)
, maximumValue(_maximumValue)
, step(_step) {};
virtual const char* get_format_string() = 0;
void to_string(char* buf)
{
sprintf(buf, this->get_format_string(), this->get_value());
}
public:
void increase()
{
if (this->get_value() + step <= maximumValue && this->get_value() + step >= minimumValue)
this->set_value(this->get_value() + step);
};
void decrease()
{
if (this->get_value() - step >= minimumValue && this->get_value() - step <= maximumValue)
this->set_value(this->get_value() - step);
};
};
class UIntMenuItem : public NumberMenuItem<uint32_t> {
private:
protected:
const char* get_format_string()
{
return "%u";
}
public:
UIntMenuItem(const char* _label, uint32_t _initialValue, uint32_t _minimumValue, uint32_t _maximumValue, uint32_t _step)
: NumberMenuItem(_label, _initialValue, _minimumValue, _maximumValue, _step) {};
};
class IntMenuItem : public NumberMenuItem<int32_t> {
private:
protected:
const char* get_format_string()
{
return "%d";
}
public:
IntMenuItem(const char* _label, int32_t _initialValue, int32_t _minimumValue, int32_t _maximumValue, int32_t _step)
: NumberMenuItem(_label, _initialValue, _minimumValue, _maximumValue, _step) {};
};
class FloatMenuItem : public NumberMenuItem<float> {
private:
protected:
const char* get_format_string()
{
return "%.2f";
}
public:
FloatMenuItem(const char* _label, float _initialValue, float _minimumValue, float _maximumValue, float _step)
: NumberMenuItem(_label, _initialValue, _minimumValue, _maximumValue, _step) {};
};
class BoolMenuItem : public NumberMenuItem<bool> {
private:
const char* on_string;
const char* off_string;
protected:
const char* get_format_string()
{
bool value = this->get_value();
if (value)
return this->on_string;
else
return this->off_string;
}
public:
BoolMenuItem(const char* _label, bool _initialValue, const char* _on_string, const char* _off_string)
: NumberMenuItem(_label, _initialValue, 0, 1, 1)
, on_string(_on_string)
, off_string(_off_string) {};
};
class StringListMenuItem : public NumberMenuItem<uint32_t> {
private:
const char** string_labels;
protected:
const char* get_format_string()
{
return this->string_labels[this->get_value()];
}
public:
StringListMenuItem(const char* _label, uint32_t _initialValue, const char** _stringLabels, size_t _itemCount)
: NumberMenuItem(_label, _initialValue, 0, _itemCount - 1, 1)
, string_labels(_stringLabels) {};
};
class MidiNoteMenuItem : public NumberMenuItem<uint8_t> {
private:
char string_buffer[4];
const char* note_strings[12];
protected:
const char* get_format_string() { return ""; }
public:
char* get_string_representation()
{
uint8_t currentNote = this->get_value();
int note = currentNote % 12;
int octave = (currentNote / 12) - 1;
sprintf(this->string_buffer, "%s%d", note_strings[note], octave);
return this->string_buffer;
}
MidiNoteMenuItem(const char* _label, uint8_t _initialValue)
: NumberMenuItem(_label, _initialValue, 0, 127, 1)
{
note_strings[0] = "C";
note_strings[1] = "C#";
note_strings[2] = "D";
note_strings[3] = "D#";
note_strings[4] = "E";
note_strings[5] = "F";
note_strings[6] = "F#";
note_strings[7] = "G";
note_strings[8] = "G#";
note_strings[9] = "A";
note_strings[10] = "A#";
note_strings[11] = "B";
};
};