eurorack/midi2cv/ui.cc

136 lines
3 KiB
C++

#include "ui.h"
#include "drivers/display.h"
#include "midi2cv/drivers/encoder.h"
#include "midi2cv/menu/menu.h"
#include "midi2cv/menu/menu_items.h"
#include "part.h"
#include "stmlib/utils/random.h"
#include <u8g2.h>
using namespace stmlib;
#define HEADER_HEIGHT 16
const char part_names[4][2] = { "A", "B", "C", "D" };
Menu menu(128, 64);
UIntMenuItem item1("wolfgang", 0, 0, 100, 1);
UIntMenuItem item2("joerg", 0, 0, 100, 1);
UIntMenuItem item3("ralle", 0, 0, 100, 1);
UIntMenuItem item4("ralle1", 0, 0, 100, 1);
UIntMenuItem item5("ralle2", 0, 0, 100, 1);
UIntMenuItem item6("ralle3", 0, 0, 100, 1);
UIntMenuItem item7("ralle4", 0, 0, 100, 1);
void UI::Init()
{
input_queue.Init();
menu.add_item((AbstractMenuItem*)&item1);
menu.add_item((AbstractMenuItem*)&item2);
menu.add_item((AbstractMenuItem*)&item3);
menu.add_item((AbstractMenuItem*)&item4);
menu.add_item((AbstractMenuItem*)&item5);
menu.add_item((AbstractMenuItem*)&item6);
menu.add_item((AbstractMenuItem*)&item7);
}
void UI::Poll()
{
encoder.Debounce();
int32_t increment = encoder.increment();
if (increment != 0) {
input_queue.AddEvent(CONTROL_ENCODER, 0, increment);
}
}
void UI::Draw()
{
u8g2_ClearBuffer(display.u8g2());
switch (current_menu) {
case MENU_PART_1:
case MENU_PART_2:
case MENU_PART_3:
case MENU_PART_4:
//DrawHeader();
//DrawPartMenu(current_menu);
menu.render(display.u8g2(), 0, 0, 128, 64);
break;
default:
break;
}
display.Swap();
}
void UI::DrawHeader()
{
u8g2_SetFont(display.u8g2(), u8g2_font_6x12_tf);
for (int i = 0; i < PART_COUNT; i++) {
u8g2_SetFontMode(display.u8g2(), 1);
u8g2_SetDrawColor(display.u8g2(), 1);
if (current_menu == i)
u8g2_DrawBox(display.u8g2(), i * (DISPLAY_WIDTH / PART_COUNT), 0, (DISPLAY_WIDTH / PART_COUNT) - 1, HEADER_HEIGHT);
else
u8g2_DrawFrame(display.u8g2(), i * (DISPLAY_WIDTH / PART_COUNT), 0, (DISPLAY_WIDTH / PART_COUNT) - 1, HEADER_HEIGHT);
u8g2_SetDrawColor(display.u8g2(), 2);
u8g2_DrawStr(display.u8g2(), i * (DISPLAY_WIDTH / PART_COUNT) + 5, 2 + 10, part_names[i]);
u8g2_SetDrawColor(display.u8g2(), 1);
}
}
void UI::DrawPartMenu(Menu_t menu)
{
}
void UI::Flush()
{
display.Flush();
}
bool UI::DoEvents()
{
bool refresh_display = false;
while (input_queue.available()) {
Event e = input_queue.PullEvent();
if (e.control_type == CONTROL_ENCODER_CLICK) {
OnClick();
} else if (e.control_type == CONTROL_ENCODER_LONG_CLICK) {
OnLongClick();
} else if (e.control_type == CONTROL_ENCODER) {
OnIncrement(e);
}
refresh_display = true;
}
if (input_queue.idle_time() > 1000) {
refresh_display = true;
}
if (refresh_display) {
input_queue.Touch();
Draw();
}
return refresh_display;
}
void UI::OnClick()
{
}
void UI::OnLongClick()
{
}
void UI::OnIncrement(Event& e)
{
if (e.data > 0)
menu.down();
else
menu.up();
//current_menu = (Menu_t) (((uint32_t)current_menu + e.data) % MENU_COUNT);
}