Swap destructive and destructive-foreground colors back to correct values. The previous commit accidentally reversed them, causing error states to show white background with red text instead of red background with white text.
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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Fixed CSS variable format by wrapping HSL values in hsl() function
- Removed double hsl() wrapping in @theme section (now uses var() directly)
- Switched dark mode card background to OKLCH for better perceptual uniformity
- Improved dark mode border visibility (17.5% → 37.5% lightness)
- Improved dark mode input visibility (17.5% → 47.5% lightness)
- Changed app background from gray-300 to gray-100 for cleaner appearance
- Enhanced PatternCanvasPlaceholder to match PatternCanvas styling with icon and description
These changes ensure shadcn components use colors correctly and improve overall dark mode readability.
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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Migrated FileUpload component to use shadcn/ui Card, Button, Alert, and Progress components. Updated dark mode CSS variables to use media query approach for automatic system theme detection. Fixed Card component padding and button styling for better visual consistency.
Changes:
- Replaced custom div with shadcn Card and CardContent components
- Migrated buttons to shadcn Button component with outline variant for Choose File
- Replaced custom alerts with shadcn Alert components
- Replaced custom progress bars with shadcn Progress component
- Fixed Card padding by adding p-0 to Card and rounded-lg to CardContent
- Changed dark mode from .dark class to @media (prefers-color-scheme: dark)
- Fixed primary-foreground color in dark mode for proper white text contrast
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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Define semantic color theme in App.css using @theme directive
- Primary (blue), Success (green), Warning (amber), Danger (red)
- Info (cyan), Accent (purple), Secondary (orange), Tertiary (teal)
- Semantic colors reference Tailwind color variables via var()
- Media query-based dark mode for canvas colors
- Migrate all 16 components from direct Tailwind colors to semantic names
- Create cssVariables.ts utility for Konva canvas color access
- Update KonvaComponents to use CSS variables dynamically
- Replace @apply with CSS variables in index.css for v4 compatibility
- Remove unused designTokens.ts file
- Improve light mode contrast with gray-300 app background
- Adjust canvas and info box backgrounds to gray-200
Benefits:
- Easy theme customization by updating App.css @theme block
- Consistent semantic naming across all components
- Proper dark mode support via media queries
- No visual regressions, all colors maintained
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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Loading State Improvements:
- Add SkeletonLoader component with pattern info, canvas, and connection skeletons
- Show loading spinner on file selection and during pattern upload
- Display upload progress with enhanced progress bar and percentage
- Add success confirmation message when upload completes
- Show thread color preview dots inline with pattern info (up to 5 colors)
Visual Polish & Animations:
- Add custom animations: fadeIn, slideInRight, pulseGlow, skeleton-loading
- Enhance all cards with subtle hover shadow effects
- Improve header with richer gradient (blue-600 → blue-700 → blue-800)
- Polish error messages with icons and improved layouts
- Enhance empty state with decorative patterns and feature highlights
- Add smooth transitions to all NextStepGuide states
- Current color block pulses with blue glow animation
- Color blocks have hover states for better interactivity
Pattern Upload & Lock Functionality:
- Hide upload button after pattern is uploaded (patternUploaded && uploadProgress === 100)
- Disable pattern dragging when uploaded with visual lock indicator
- Pattern position overlay shows amber background with lock icon when locked
- Pattern remains in canvas after deletion for re-editing and re-upload
- Delete pattern from cache when deleting from machine to prevent auto-resume
- Add LockClosedIcon to indicate locked pattern state
Pattern Management:
- Keep pattern data in UI after deletion for repositioning and re-uploading
- Clear machine-related state but preserve pattern visualization
- Reset upload progress and pattern uploaded state on deletion
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Install Tailwind CSS and configure Vite plugin
- Replace all custom CSS classes with Tailwind utility classes
- Migrate all components to use Tailwind styling:
- App.tsx: Responsive layout with modern styling
- MachineConnection: Status badges and action buttons
- FileUpload: File input and progress bars with shimmer effect
- ProgressMonitor: Color blocks, state indicators, and actions
- ConfirmDialog: Modal overlay with backdrop blur
- PatternCanvas: Canvas viewer with floating controls
- Add custom shimmer animation for progress bars
- Fix canvas resizing issue during zoom operations:
- Add ResizeObserver for stable container dimensions
- Use clientWidth/clientHeight instead of offset dimensions
- Cache container size to prevent layout thrashing
- Improve zoom button behavior to zoom towards viewport center
- Maintain consistent design with shadows, borders, and transitions
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Replace vanilla canvas with Konva.js for better interactivity
- Add pan and zoom functionality (mouse wheel zoom, drag to pan)
- Make pattern draggable within hoop coordinate system
- Center canvas on embroidery origin (0,0)
- Default zoom shows entire 100x100mm hoop
- Pass user-defined pattern offset to LAYOUT command
- Replace auto-centering with manual pattern positioning
- Add visual overlays for thread legend, dimensions, pattern position, and zoom controls
- Fix effect dependencies to prevent drag interruption on machine status updates
- Memoize callbacks to prevent unnecessary re-renders
- Create konvaRenderers.ts utility for rendering grid, hoop, stitches, etc.
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Co-Authored-By: Claude <noreply@anthropic.com>