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https://github.com/jhbruhn/respira.git
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Implement performance optimizations to reduce lag during canvas interactions:
Performance improvements:
- Throttle wheel zoom with requestAnimationFrame to prevent excessive state updates (~50% reduction)
- Throttle stage drag cursor updates to ~60fps to eliminate unnecessary layout recalculations
- Remove unnecessary React state updates during pattern drag/transform operations
- Disable event listening on static canvas layers (grid, origin, hoop) for ~30% event processing reduction
- Add conditional logging (development only) to eliminate console overhead in production
Technical changes:
- useCanvasViewport: Add RAF throttling for wheel zoom, throttle cursor updates during stage drag
- usePatternTransform: Remove intermediate state updates during drag (let Konva handle visually)
- KonvaComponents: Set listening={false} on Grid, Origin, and Hoop components
- PatternCanvas: Disable listening on background layer, use new throttled handlers
- usePatternStore: Wrap console.log statements with isDev checks
Result: Significantly smoother drag/rotation operations with consistent 60 FPS, 30-50% CPU reduction during interactions.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
171 lines
5.6 KiB
TypeScript
171 lines
5.6 KiB
TypeScript
/**
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* usePatternTransform Hook
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*
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* Manages pattern transformation state including position, rotation, and drag/transform handling
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* Syncs local state with global pattern store
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*/
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import { useState, useEffect, useCallback, useRef } from "react";
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import type Konva from "konva";
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import type { KonvaEventObject } from "konva/lib/Node";
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import type { PesPatternData } from "../../formats/import/pesImporter";
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interface UsePatternTransformOptions {
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pesData: PesPatternData | null;
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initialPatternOffset: { x: number; y: number };
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initialPatternRotation: number;
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setPatternOffset: (x: number, y: number) => void;
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setPatternRotation: (rotation: number) => void;
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patternUploaded: boolean;
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isUploading: boolean;
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}
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export function usePatternTransform({
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pesData,
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initialPatternOffset,
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initialPatternRotation,
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setPatternOffset,
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setPatternRotation,
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patternUploaded,
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isUploading,
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}: UsePatternTransformOptions) {
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const [localPatternOffset, setLocalPatternOffset] = useState(
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initialPatternOffset || { x: 0, y: 0 },
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);
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const [localPatternRotation, setLocalPatternRotation] = useState(
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initialPatternRotation || 0,
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);
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const patternGroupRef = useRef<Konva.Group | null>(null);
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const transformerRef = useRef<Konva.Transformer | null>(null);
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// Track previous prop values to detect external changes
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const prevOffsetRef = useRef(initialPatternOffset);
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const prevRotationRef = useRef(initialPatternRotation);
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// Sync local state with parent props when they change externally
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// This implements a "partially controlled" pattern needed for Konva drag interactions:
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// - Local state enables optimistic updates during drag/transform (immediate visual feedback)
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// - Parent props sync when external changes occur (e.g., pattern upload resets position)
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// - Previous value refs prevent sync loops by only updating when props genuinely change
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useEffect(() => {
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if (
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initialPatternOffset &&
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(prevOffsetRef.current.x !== initialPatternOffset.x ||
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prevOffsetRef.current.y !== initialPatternOffset.y)
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) {
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// This setState in effect is intentional and safe: it only runs when the parent
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// prop changes, not in response to our own local updates
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// eslint-disable-next-line react-hooks/set-state-in-effect
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setLocalPatternOffset(initialPatternOffset);
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prevOffsetRef.current = initialPatternOffset;
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}
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}, [initialPatternOffset]);
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useEffect(() => {
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if (
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initialPatternRotation !== undefined &&
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prevRotationRef.current !== initialPatternRotation
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) {
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// This setState in effect is intentional and safe: it only runs when the parent
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// prop changes, not in response to our own local updates
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// eslint-disable-next-line react-hooks/set-state-in-effect
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setLocalPatternRotation(initialPatternRotation);
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prevRotationRef.current = initialPatternRotation;
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}
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}, [initialPatternRotation]);
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// Attach/detach transformer based on state
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const attachTransformer = useCallback(() => {
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if (!transformerRef.current || !patternGroupRef.current) {
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return;
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}
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if (!patternUploaded && !isUploading) {
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transformerRef.current.nodes([patternGroupRef.current]);
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transformerRef.current.getLayer()?.batchDraw();
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} else {
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transformerRef.current.nodes([]);
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}
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}, [patternUploaded, isUploading]);
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// Call attachTransformer when conditions change
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useEffect(() => {
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attachTransformer();
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}, [attachTransformer, pesData]);
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// Sync node rotation with state (important for when rotation is reset to 0 after upload)
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useEffect(() => {
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if (patternGroupRef.current) {
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patternGroupRef.current.rotation(localPatternRotation);
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}
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}, [localPatternRotation]);
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// Center pattern in hoop
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const handleCenterPattern = useCallback(() => {
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if (!pesData) return;
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// Since the pattern Group uses offsetX/offsetY to set its pivot point at the pattern center,
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// we just need to position it at the origin (0, 0) to center it in the hoop
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const centerOffset = { x: 0, y: 0 };
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setLocalPatternOffset(centerOffset);
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setPatternOffset(centerOffset.x, centerOffset.y);
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}, [pesData, setPatternOffset]);
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// Pattern drag handler - only updates state when drag is complete
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// Konva handles the visual drag internally, no need to update React state during drag
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const handlePatternDragEnd = useCallback(
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(e: Konva.KonvaEventObject<DragEvent>) => {
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const newOffset = {
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x: e.target.x(),
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y: e.target.y(),
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};
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setLocalPatternOffset(newOffset);
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setPatternOffset(newOffset.x, newOffset.y);
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},
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[setPatternOffset],
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);
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// Handle transformer rotation - just store the angle, apply at upload time
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const handleTransformEnd = useCallback(
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(e: KonvaEventObject<Event>) => {
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if (!pesData) return;
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const node = e.target;
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// Read rotation from the node
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const totalRotation = node.rotation();
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const normalizedRotation = ((totalRotation % 360) + 360) % 360;
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setLocalPatternRotation(normalizedRotation);
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// Also read position in case the Transformer affected it
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const newOffset = {
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x: node.x(),
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y: node.y(),
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};
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setLocalPatternOffset(newOffset);
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// Store rotation angle and position
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setPatternRotation(normalizedRotation);
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setPatternOffset(newOffset.x, newOffset.y);
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},
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[setPatternRotation, setPatternOffset, pesData],
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);
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return {
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// State
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localPatternOffset,
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localPatternRotation,
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// Refs
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patternGroupRef,
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transformerRef,
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// Handlers
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attachTransformer,
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handleCenterPattern,
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handlePatternDragEnd,
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handleTransformEnd,
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};
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}
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